Enterprise Augmented Reality App Revenues to Approach $6bn By 2021

A new Juniper Research study has found that consumer app revenues from AR will remain below that of the enterprise sector through to 2021, despite the high visibility of games such as Pokémon GO. Juniper forecasts that revenues from enterprise AR apps will reach $5.7 billion by 2021, rising tenfold from an estimated $515 million in 2016.

The research found that enterprise interest in AR technologies has continued to grow, fuelled by improvements in the field of vision and latency on HMDs (Head Mounted Displays). Future releases of these units, such as Microsoft HoloLens, are set to drive AR content revenues in the enterprise sector as businesses opt for HMDs over smartphones and tablets.

HMDs to Dominate Future Growth

According to the new study, Augmented Reality: Developer & Vendor Strategies 2016-2021, the bespoke nature of content in the enterprise AR sector, such as DAQRI’s partnerships with Hyperloop and Siemens, will lead to higher app prices. The combination of higher content pricing and hardware will initially hamper adoption and only the earliest tech-adopters in the enterprise space will implement the technology over the next 2 years.

The report finds that enterprise AR revenues are set to remain on smartphone and tablet devices for the foreseeable future. However, enterprise focus from manufacturers such Microsoft and Vuzix will see the largest revenue opportunity for content developers on HMDs from 2020.

Consumer AR’s Biggest Obstacle

Whilst the ubiquity of the smartphone will give an immediate audience and distribution channel, the report advises developers to focus on continued innovation in order to keep users engaged. Research author Sam Barker added: “The nostalgia of Pokémon has worn off for most users and there are reports about a drop in app usage.

This means that the majority of consumer applications will only have limited revenue opportunity and are likely to have a short shelf-life akin to the current wider app ecosystem”.

Additionally, the high cost of HMDs and consumer hesitancy around public usage will deter consumers from purchasing AR glasses in the short-term.

Website | + posts

Andrew McLean is the Studio Director at Disruptive Live, a Compare the Cloud brand. He is an experienced leader in the technology industry, with a background in delivering innovative & engaging live events. Andrew has a wealth of experience in producing engaging content, from live shows and webinars to roundtables and panel discussions. He has a passion for helping businesses understand the latest trends and technologies, and how they can be applied to drive growth and innovation.

Meet Disruptive Live!

Newsletter

Related articles

How critical organisations can spot unseen threats much sooner

Bad actors are everywhere. In embracing deep observability, both public and private companies will ensure that when their time comes, they can react accordingly to minimise damage.

Unlocking the Full Potential of a Cloud ERP solution

It's no secret that organisations today are on the...

Why a multi-cloud strategy is the secret sauce to creating unrivalled fan experiences at sporting events 

There’s a saying that ‘sport is nothing without the fans’ and over the last decade, fans’ expectations have evolved hugely.

The need for speed: Rapid prototyping for SaaS success

Anyone who has spent a decade or more in...

Embracing repatriation for cloud optimisation: Reclaiming control

“You’re crazy if you don’t start in the cloud;...

Subscribe to our Newsletter