Category
Gaming
17 pieces
-
The Future Of Work? Employees Will Be Gamified + In Control
-
Improbable grows to a complete cloud-based multiplayer games tech company, expands existing partnership with Google Cloud
-
9 Steps to Develop a Game App
-
VR brings the scare back to gaming
-
Lessons on collaboration from Pokémon Go
-
A state of play – keeping gamers online
-
Gaming gets serious to solve workplace challenges
-
Pokémon Gone - has Pokémon Go proved that augmented reality producers can't rely on Google or Amazon?
-
The Dangerous (Augmented) Reality of Pokemon Go
-
Is Online Gaming an Invitation for Hackers?
-
Up All Night For Cloud Gaming
Insomnia54 - The UKs biggest gaming festival, reviewed by Neil Cattermull.
-
The Evolution of Gaming – A Cloudy Future
The gaming sector has been dominated for years by successive generations of console platforms from Sony, Microsoft and Nintendo, but now cloud gaming needs consideration too.
-
Microsoft acquires Minecraft
The rumours over the weekend have proved true. Microsoft has acquired Minecraft for $2.5 billion.
-
The Network Risks for Online Gaming
-
Network risks for online gaming
Frank Puranik of iTrinegy identifies network conditions as the big "unknown quantity" for online gaming performance, and offers a solution.
-
Gaming companies flock to IBM SoftLayer cloud
Gaming companies flock to IBM SoftLayer’s cloud, adding to 130 million players worldwide.
-
Optimising memory and SSDs for online gaming applications with Kingston Consult